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by jrockway
2002 days ago
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I think I find the ceiling method most intuitive. I have noticed that video games with cooldowns tend to agree with me; some ability has a 4 second cooldown, you press it, and the UI says "4", even though 3.999 seconds remain until the ability is back. (This means that you never see "0"; the counter reads "1" for the last second before the cooldown is available again.) |
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We say, "5, 4, 3, 2, 1, 0", not "4, 3, 2, 1, 0, done".