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by 411111111111111
2002 days ago
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I've always wondered why big studios don't employ some people that just write bots to play through scenarios etc. I mean the biggest issue with creating good bots is getting the required data to make decisions such as "you're getting attacked, you need to use this ability" etc, but if you're actually the company writing the game, there shouldn't be any issues creating APIs for that. Or even going directly into memory and read it out, you don't need to worry about getting banned after all. Imagine Integrationtests in the form of bot scenarios. Is that too much overhead to implement in the usually very budged oriented setting of game development? |
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