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by megameter 2004 days ago
10 years ago was right when "TDD" became hugely hyped. Before that, test automation was patchy throughout the software world, not just in games.

I believe the same is true of "best practice" today: game studios aren't actually behind the curve, you just don't hear much about how things are progressing on this end because most of the conference talks aren't about broad concerns like testing, they're about the myriad specialities of the field.

And there absolutely is a legacy-code thing that hinders AAA in many cases. When the engine is old, that's good, because it's shipped something, but it's bad, because it's using older practices and Things Have Moved On.

1 comments

That's a fair take too - maybe TDD wasn't as widespread in general so I just got onboard when everyone else did. Although I should note I'm not a fan of TDD and it's not something I would recommend for games or anything similar - it's a very narrow tool - I think you agree because you put "TDD" in quotes I just don't want to make it sound like I'm recommending it - I'm a fan of automated testing.