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by b0rsuk 1999 days ago
Not only that, but our indie darlings have started to take shortcuts en masse. The promise of roguelike games used to be "no two games are alike". Today, multiple players criticize Noita for not having permanent unlocks. Steam threads like "When does the roguelike stuff kick in?(...)I died a couple of times and I always start from the beginning.". Or a metacritic comment rating it 5/10 saying it's deep and interesting but it lacks meta game unlocks all roguelike games have nowadays. That's what people expect. AAA games are known for usually only having 1 path through the game because "why waste time making content if player won't see it all". Indie developers are actually using the same logic. Why waste time tweaking the algorithm to make unique runs if you can HARDCODE runs to be unique by providing a new unlock every now and then...