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by b0rsuk
2006 days ago
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Perhaps, but many RTS games don't even bother with stuff that would also work on small scale. High ground, effect of various terrain types. Slower movement, terrain which only infantry can cross. Garrisoned structures. C&C has this stuff, Starcraft or Warcraft never did (specific single structures but not neutral buildings). Small scale you say? What about directional armor and flanking, crossfire. CS:GO is a very accessible first person shooter game suitable for all skill levels. It changes little over years and visuals are far from state of art. But they've figured out the formula for FUN. It's not exactly my cup of tea, but if you can do this for FPS you can probably find a FUN real time strategy formula as well. A formula that's not overly complicated and doesn't feel like juggling balls for 25 minutes. I think Starcraft is not that formula. |
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