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by primitivesuave 2001 days ago
I love your story and am glad to see the next generation of computer scientists thinking about education. It's a huge problem that is nowhere close to solved. I worked as a founder in the ed tech space for around six years and sold two profitable companies, so hopefully I can give you some insight after checking out the actual game.

I really think you need to introduce each concept sequentially with periodic reinforcement, as it is impractical to expect any student at any level of education to read through an entire embedded Google Doc with instructions before playing the game. I sincerely believe you could take this concept to an actual product if you work on the engagement and adaptive learning aspects.

Just to get this out and validate the concept is an achievement in itself. I worked on all kinds of failed prototypes before finding one that worked. I am sure you guys are going to do great things!

1 comments

Heyo - OP here, thanks for the kind words. Periodic reinforcement and having a video based / more interactive guide than just an embedded gdoc would all be super useful in helping kids learn faster and get to a competitive level quicker ... but with that said, Corewars is not a great game to start teaching kids with limited coding experience by any means. It's too hard to pick up - other games would serve this purpose much better. However, if we ever hop back into the edtech space, we'd certainly be interested in chatting with you at some point :) Cheers