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by SeanBoocock
1998 days ago
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Everything you have outlined was standard practice at studios I have worked at for more than five years. The lower in the stack you go, the easier it is to do things like unit tests. In my experience the section of the game industry that is the easiest to test in an automated way is AAA mobile. Where I work in “HD” AAA, it is considerably harder to test in the same ways but we do where it is effective. Don’t mistake the failures of some games or studios as a valid indictment of the industry. |
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It's an industry focused intentionally on as minimal as possible code and best practice sharing for fear of talent poaching/project poaching. It's an industry where the "best practice" is still reinvent as many wheels as possible every other game and open source little to nothing. The worst mistakes of the worst games/studios should likely remain a valid indictment of the industry as a whole when the industry itself is so focused on making sure the tide rises as few boats as possible.