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by SV_BubbleTime
2002 days ago
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That’s an interesting thought. With all the work to “run doom” there has been since the early 90s, I wonder how much of that effort would make Doom run better on that old hardware; I suspect not a lot. It ram poorly on 386 machines, and wasn’t until the 486-66 that it was acceptable and the first Pentium (P6?) that I remember it being smooth. |
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It is also interesting to think that smart refrigerators and automobiles end up with significantly more capable processors and hardware than early desktops. 'Running Doom' turns into more a challenge of getting an operating system and a working C compiler onto the device than one of optimization.
I've often toyed with the thought of pushing the limits of the classic 2.5D FPS on modern hardware (without acceleration), pretty impractical being that most things have a GPU of some sort built-in at this point, but it would be interesting at least.
When GPUs became available it seems like everything kind of moved towards more 'true' 3D where everything became defined geometrically (QUAKE etc) rather than via sprites.