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by chongli 2004 days ago
Team play is definitely something I missed in my comment which is a big part of the picture. There’s a bit more nuance to it though. Solo queuing a team game can be miserable at any skill level simply due to a lack of accountability for team members. Playing with a group of friends, as you pointed out, can be fun at any skill level.

For competitive games that are inherently one on one, I don’t think it’s necessarily the case that they feel like work. Yes, StarCraft definitely falls into that stressful category. Hearthstone would seem to not do so.

Chess is a pretty interesting example. It’s one where you can have fun games even at very low rating, provided you’re appropriately matched. Low rated games may even be more “interesting” due to volatility in the evaluation, where high level games might be much more likely to result in a draw. Of course, high level players online tend to play a lot more at fast time controls, bringing blunders back into the picture.

1 comments

I think StarCraft (2)'s pacing and focus on fast 1v1s is its downfall here. Personally, I find both Chess and Hearthstone very stressful because of how much thinking ahead is required. It's analysis paralysis, amplified and gamified. In an RTS, you're generally not working at that level of strategy and have a much smaller state space to search through at the tactical level.