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by itisit 2001 days ago
I'd add PS2's DVD playback capability as another contributing factor to the Dreamcast's demise. Was kind of a big deal at the time.
2 comments

I think PS3 was the cheapest bluray player you could buy when it was released. It probably boost sales a bit like PS2's DVD playback feature.
There were cheaper players by LG and Philips at the time, but more importantly the PS3 was the fastest to boot up and play a Blu-ray disc. Boot to playback times on 2006-era standalone Blu-ray players were abysmal, anywhere between 2 to 3 minutes.
2 to 3 minutes? Really? I never seen a Blueray disc in use but no wonder they didn't catch on.
What really hurt adoption in the early days was the Blu-ray versus HD DVD format war, not the players' startup performance. Consumers just sat it out and stuck with DVD, which still looked pretty good with upscaling players and anamorphic movies having become the norm.

Blu-ray has been a successful format, not at all like what happened to LaserDisc. Given the increase in the speed, reliability, and availability of broadband over the last decade (hence streaming) plus the aforementioned acceptability of DVD, Blu-ray's window of opportunity and overall potential were considerably narrower and more limited than DVD's.

weren't DC games easier to copy too ?
Yes, but not right away. It took a while for the knowledge and processes to become established. Piracy wasn't what sank the Dreamcast. By the time piracy became commonplace, roughly mid-late 2000, the DC was already pretty obviously going to lose in the market to both the PS1 and upcoming PS2.
Casual piracy was significantly easier on the DC, but not because GDRoms were easy to copy. What was easy to do was to convince the system to boot from a standard CD, and it turns out some games didn't take up a whole GDRom or could have their textures easily replaced with lower res or better compressed versions allowing them to fit on a self-booting CD.
Kind of? The 1ST_READ.BIN had to be re-scrambled to run off of CD-ROM, but this was trivial after the Utopia leak.

However, if this were the reason for the demise of the console, we could expect large volume sales of the (loss-leader? or close to it?) console, and limited game sales.

Instead, unfortunately for Sega and ultimately, everyone, we saw limited sales of both the Dreamcast console and its games - a sign that the console itself was simply defeated by the PS2, rather than piracy.

Another argument here is that the PS2 suffered from a similarly trivial "swap magic" exploit just after release, where as long as the disc drive never registered a disc ejection, running code could simply be switched out for another piece of running code.

By the time Dreamcast piracy was common place, the console was already cancelled.