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by chii 1999 days ago
> RTS without macro would make no sense

actually, the game "world in conflict" has no macro - you get free units (in limited quantities), and you micro the set of units to take control of points in the terrain (which leads to more reinforcements/units).

Quite an interesting RTS, i would say. It's completely about tactics and micro, no macro at all.

1 comments

interesting, I will have to give it a look at one of these days ?

I heard about it but haven't played it. Looks like it was made from the same team as Ground Control, so this would be a tactics game (maybe a bit of a pedantic point to make though .. the 2 genres are closely related) ?

Indeed, it was not what I had in mind but removing the strategic layer would also serve as making these games more focused and hopefully less frantic.