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by hnracer 2000 days ago
RTSs attract a certain personality type: the type of person that becomes an engineer, mathematician, scientist, or statistician. I met so many individuals from these career choices when I was playing RTSs that it was uncanny. Given this, it's no surprise to me that RTSs aren't wildly popular, the complexity and depth is just too much, it takes a systematizing nerd (of which there aren't many) to fully appreciate it.

I believe another reason is that these games are mostly 1-on-1, so they don't benefit from the same team play benefits and network effects as other games.

1 comments

At least in starcraft, >2 player has a totally different feel as early game rushes are way more powerful. a lot of people don't like to play like that
It's designed to be a 1v1 game, a lot of people don't like that because it becomes hyper-competitive and even a little stressful when compared to team games