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by tomashertus 2003 days ago
https://hotwire.dev/ - alternative approach to building modern web applications by sending HTML instead of JSON over the wire.

https://temporal.io/ - is the new kid on the block of state-dependent service-orchestrated application development platforms.

https://workos.com/ - is building enterprise-readiness as a service, enabling new companies to start selling to enterprise customers with just a few lines of code.

https://www.around.co/ - provides an AI-based camera framing designed for high-impact video calls. It helps users take video meetings less intrusive and less clunky.

Age of Empires IV (https://www.ageofempires.com/games/age-of-empires-iv/) - The next chapter in the Age of Empires series that will take us back to the Middle Ages

4 comments

> https://hotwire.dev/ - alternative approach to building modern web applications by sending HTML instead of JSON over the wire.

I find it funny that it's now considered a promising alternative approach; conceptually this is very similar to AJAX, which was the standard way to make pages dynamic ten years ago.

It's a standard way to make pages dynamic now. AJAX just means making http requests from javascript instead of reloading the full page.
I meant using AJAX to transfer XML that gets inserted directly into the DOM. Of course that was never the only use of AJAX, but it used to be much more popular than it is now, and it's what Hotwire is trying to make popular again.
It's not quite the same though, there's a light framework involved for defining how the html is inserted, it's over websockets, new request types, etc.

But point taken, I recall using similar techniques a long time ago. I think the pendulum is swinging because front-end development has gone down such a rabbit hole with state management that people are wondering if they can remove all the overhead of redux, translating JSON, client side routing, etc. In most cases, they probably can I reckon.

Haven't seen an update for the release of AoE 4, really hoping they release a demo soon. Been dying to get back to a high quality RTS. I thought the AoE 2 games took a little too long, so hoping these ones are shorter on average.
> Been dying to get back to a high quality RTS.

Check out Paradox Interactive's games, they have one for most interesting time periods and are pretty entertaining.

They released a tragically short gameplay trailer [1] that revealed two fractions: England and Mongols. The r/aoe4 has quite active community and the following thread [2] summarizes all known information about the game.

1. https://www.youtube.com/watch?v=QFlVNtGJVDU

2. https://www.reddit.com/r/aoe4/comments/hf1da1/1st_attempt_at...

How long were your games taking? From what I saw, pro games took less than half an hour because they knew how to press their advantage but amateurs would play it safe and build up a lead before their final attack. I have seen this pattern in other games too.
Depends on the map but since you mentioned half an hour I'll assume you're talking about arabia 1v1. Didn't really notice a difference between pro/amateur game lengths except in the instance where someone really new just took forever to get going. Game average was around 30-40 min., but lots of variation.
Similar to hotwire, LiveView is also "server-side-rendered reactive webapp", written in Elixir and Typescript
I tried to get my team using Around.co as I love it, but we're too entrenched in Slack, installing the app isn't catching on. It's a hard problem to beat 'good enough' with 'better'.
Just installed it, I'm in awe because of the clean UI an aesthetic of it, and having your head floating around, just makes sense. At least I hope they inspire others in this line of superior UI/UX