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by Archer6621
2007 days ago
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That's a good question, I wonder about this too. The games that have the entire environment covered by one screen all share this same frustration of getting surprised at the borders. But another thing that also used to be popular was the infinitely wrapping environment (sometimes on one axis, other times on both) that would span across a larger area than the screen, which is still really cool. Some old windows games such as Vangers, Operation: Inner Space and Astrorock 2000 used to do this. I guess both cases applied better to 2D games, specifically more arcade-y space stuff, so probably it went out of style when arcade went out of style, and when 3D game environments (specifically first/third person) became more prominent. Another thing that I found is that implementing this wrapping yourself while using a commercial game engine, without actually fighting the engine, is usually quite tricky, as most aren't really built to deal with this sort of stuff. That might be another side-reason for not being as popular anymore. |
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