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by numpad0 2001 days ago
What if it wasn’t? There were few anecdotal miracle stories that excessive VR usage fixed cross eyes and shortsightedness for some people. Don’t make sense, unless mental well-being had been one part of the cause all along.

Not to say everyone with vision problems should jump into dubious “practices” like playing VR games all day long or start taking some drugs, no, but I think a link between vision and mind is an interesting possibility.

1 comments

All VR has a sweet spot with a distortion profile that slightly shifts as your eye looks around, which moves your pupil a bit in space, so it is a bit different than normal vision, unless using eye tracking to correct the shift in distortion. Something like that could have had an effect, rather than mental well-being.