Congratulations on the release! It looks very interesting. Does the GUI library embed a web-view, or does it use native controls? What's you estimate of when it will be available for Android and iOS?
We are going to support native widgets, for example TextBox will be native due to accessibility and support for Chinese/Japanese/Korean/R2L input.
However things like text rendering will always be handled by the V graphics library, since GDI+ is just way too slow (calculating text bounds is ~10 times slower than in V), and Apple's drawing API is not very nice to use, and it's also 2-3 times slower at rendering text.
> GDI+ is just way too slow (calculating text bounds is ~10 times slower than in V), and Apple's drawing API is not very nice to use, and it's also 2-3 times slower at rendering text.
Does V's text library support the kinds of shaping and nested bidirectional layout needed to render Arabic text? I've heard that's a cause of a lot of complexity and slowness in text rendering, so stripping it out would be an easy performance win for people like me who can't read Arabic anyway.
It's great to see accessibility/compatibility taken into account here, but are you only doing that for the text input or going further? E.g. can I copy text or use a screen reader?
The GUI library renders everything, and the result looks very similar to the native widgets:
https://raw.githubusercontent.com/vlang/ui/c2f802a137b5171da...
We are going to support native widgets, for example TextBox will be native due to accessibility and support for Chinese/Japanese/Korean/R2L input.
However things like text rendering will always be handled by the V graphics library, since GDI+ is just way too slow (calculating text bounds is ~10 times slower than in V), and Apple's drawing API is not very nice to use, and it's also 2-3 times slower at rendering text.