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by anentropic 2013 days ago
I have not used it but I think is not written for performance in the same way that Cakelisp appears to be:

https://gamelisp.rs/reference/performance-figures.html#bench...

It seems more intended for scripting glue code in a Rust project

1 comments

Hello! I'm the developer of GameLisp :)

You're correct that I've chosen safety and convenience over performance. I might eventually consider integrating the Cranelift code generator to try to achieve LuaJIT-like performance, but it's definitely not on the short-term roadmap.

In practice, I find that GameLisp is more than fast enough to script a busy 2D platformer, as long as you're sensible about using Rust for the more CPU-intensive parts of your game engine.

Incidentally, I'm planning to release GameLisp 0.2 within the next few days - happy to field any other questions while I'm here!