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by makuto
2010 days ago
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I do wish the C compiler was as fast as e.g. SBCL's compiler in terms of compile time, because multiple rounds of dependent macro compilation eats up a lot of time. I think Lisps tend to optimize for throughput, but games have very strict latency requirements. Garbage collection pauses could cause frame pacing issues (not that C solves that completely, but it is at least not a built in disadvantage of idiomatic use of the language) |
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