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by makuto 2008 days ago
See also on /r/gamedev [0].

After years of dealing with points of frustration in C++ land, I've created my own programming language. It emphasizes compile-time code generation, seamless C/C++ interoperability, and easier 3rd-party dependency integration. It's like "C in S-expressions", but offers much more than just that.

I had a hard time trimming this article down because of how excited I am about the language. Feel free to skim and read more in the sections that pique your interest.

I don't expect everyone to love it and adopt it. I do hope that some of the ideas are interesting to fellow programmers. I found it eye-opening to realize how much better my development environment could become once I opened this door.

[0] https://www.reddit.com/r/gamedev/comments/kh1p0a/cakelisp_a_...