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by nirv 2014 days ago
The Cyberpunk 2077 game is already amazing in terms of art direction, level design and story wise. I would also argue that the game is excellent in terms of graphics, although it has massive issues with performance. In my opinion, in addition to a lots bugs, at the moment the weakest aspects of the game are the complete lack of NPC AI, as well as some emptiness in the game world outside of story and other quests. The latter is understandable, there is room for multiple updates in the future, without affecting the storyline, including massive online multiplayer game mode.

As for poor, or rather the lack of, AI and NPC behavior was mentioned as a "bug" that will be fixed at a recent CDPR board meeting. In 2018 CDPR were advertising full day cycle AI system for all NPCs in game. The promise was not fulfilled. At the moment there is simply no AI, like it's 2003 again. Including awful police spawns behind player's back with no vehicle chase.

However, users reported that rare glimpse of intelligence does exist in the game, perhaps through an oversight, e.g. police is actually able to chase player in a car[1] (for a short distance though), and some NPCs can actually be found in unusual places[2]. We don't know for sure, but it's believed that CDPR hastily trimmed all of the NPC and vehicle AI in the game. If so, we can only guess for what purpose. Maybe they didn't have time to polish it for the mandatory release date on December 10, or perhaps older consoles weren't able to process it. However, in its current shape NPC AI is at the level of AAA games from 15 years back (GTA: San Andreas), not to mention the CDPR's own Witcher 3. In fact, it is so awful that it is even good: it gives hope that AI system will get significantly overhauled with one of the game's upcoming updates (two major updates are expected in 2021Q1).

Nothing of that prevented me from enjoying this amazing game for 100+ hours with great pleasure. I haven't been as excited about a videogame as a kid since 2004, when Half Life 2[3] was released.

[1] https://www.youtube.com/watch?v=W-OZqwjzNas

[2] https://old.reddit.com/r/LowSodiumCyberpunk/comments/kewbai/...

[3] The Prey (2017) was an unexpected gem which I fell in love with, but I had zero hype since I didn't know anything about the game beforehand. I highly recommend reading Aphyr's (yes, that Jepsen's Aphyr) excellent Prey game review: https://aphyr.com/posts/344-prey-the-real-and-the-symbolic

1 comments

Nitpicking but San Andreas does have AI where police chases work and NPC do not feel completely brainless, and cars do not only follow tracks, it does not feel empty and lifeless.
San Andreas was also, what, the third GTA game in the GTA III engine? It's a comparison between the first urban game in an engine (and the first ever for the developer) to the third game in an an engine that had years more polish (and at least the fifth urban game from the developer).

It's interesting how many of the current comparisons made to Cyberpunk are to sequels and much later iterations in various franchises (GTA, Saints Row, Crackdown, etc) and people have rose tinted glasses of the launch issues and bugs of some of their first titles.

"It's like they jumped back in time X years ago" should be the expected case for any game series because the games industry is one that notoriously doesn't have a lot of knowledge transfer, nor shared source/shared libraries, between developers and intentionally reinvents the wheel over and over again with almost every game/new game engine.

If gamers want a steadier sense of progression from game to game, studio to studio, they want a different game industry that reinvents fewer wheels between games. Expecting a single developer to somehow side step that industry problem is counter-productive to that goal. CDPR had no way to call up Rockstar and "borrow a cup of sugar", nor would they have probably been interested in doing that even if it were possible because it's less of an interesting problem full of engineering challenges to be "passionate" about to answer "how do we build Cyberpunk 2077 on top of the GTA engine?" than "how do we build Cyberpunk 2077 on top of the Witcher engine where the fastest vehicle is a horse?"