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by ForLoveOfCats
2009 days ago
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Wow! Another very impressive release so soon! I know that Bevy has no builtin physics solution at the moment and read the issue [1]. My understanding is that the plugins for Rapier are the main way to go for now. How "useful" is that situation currently and what are the general long term plans in that area beyond the current experimentation? [1] https://github.com/bevyengine/bevy/issues/83 |
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The official Bevy Rapier plugin (built by the Rapier team) is definitely your best bet right now. People have been using it with success: https://twitter.com/swainrob/status/1317573306271305733, https://github.com/indiv0/colonize/
The PhysX rust crate also works with Bevy if you want a more "time tested" physics implementation: https://twitter.com/swainrob/status/1317574431666032646. But it doesn't have direct integration like the bevy_rapier plugin.
Eventually we might implement a built in "high level" physics api, but I'd rather let the 3rd party Bevy physics ecosystem develop for a bit so we know what works and what doesn't. Theres so many other things to do right now that I don't feel much pressure to build the perfect official physics api when other people are already working on great 3rd party solutions for us :)