| I think a lot of people are under the false impression that any of your "choices" in the game actually affect the outcome, and they think that during second or third playthroughs they will be able to unlock a different experience... Unfortunately they're wrong... the game very cleverly designs some of the dialog or mission choices in a way that makes it seem like your choices affect the outcome, but in the end there is only one single choice in the entire game that affects the ending. And even for the side missions and other dialog, it turns out that almost every single choice will direct you to the exact same path/outcome anyway. They might give you very slightly different dialog responses from the NPCs, but that's about it. All of the "choice" in this game can be summed as: Character asks you to do something. Your responses are: 1) Sure, I'll do that 2) Sure, I'll do that but my response is going to be snarky 3) Sure, I'll do that but you need to give me more information first 4) No, I don't want to do that, but you're going to tell me that I can't refuse you so I'll end up doing it anyway 5) No, I don't want to do that right now but you'll message me later and I'll find out that I can't progress any further without calling you back and saying yes It's very shallow "choice", and I personally don't get any entertainment from that level of "replayability". |