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by rootlocus 2009 days ago
Hardware being to blame is plausible when it relates to visual glitches or outright crashes.

But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.

1 comments

> But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.

Lazy loading assets with a slow I/O backbone might cause some glitches though. Unless you have a finicky storage controller, you can't create too much problem with a slow storage.