> But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.
Lazy loading assets with a slow I/O backbone might cause some glitches though. Unless you have a finicky storage controller, you can't create too much problem with a slow storage.
Lazy loading assets with a slow I/O backbone might cause some glitches though. Unless you have a finicky storage controller, you can't create too much problem with a slow storage.