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by vtange
2010 days ago
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Yes it's true it's larger than books and movies, but games in the end just compete with other forms of media for customers' entertainment dollars. Unless we can come up with a use case for VR beyond gaming and fulfilling escapist fantasies. It will likely just be another contender for entertainment dollars. Smartphones on the other hand essentially made it possible to do anything a general desktop pc could do for people on the go without having to be tethered to a chair infront of a desk. Phones can be used for payment, notetaking, etc. There are people who use smartphones and don't play games at all. |
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It's sort of the inverse of the smartphone use case.
Is it there yet? Of course not. But if/when it does get there... that's a much more compelling use case than a smartphone.