Hacker News new | ask | show | jobs
by vtange 2010 days ago
Yes it's true it's larger than books and movies, but games in the end just compete with other forms of media for customers' entertainment dollars.

Unless we can come up with a use case for VR beyond gaming and fulfilling escapist fantasies. It will likely just be another contender for entertainment dollars.

Smartphones on the other hand essentially made it possible to do anything a general desktop pc could do for people on the go without having to be tethered to a chair infront of a desk. Phones can be used for payment, notetaking, etc. There are people who use smartphones and don't play games at all.

3 comments

And the ultimate use case of VR is that you will be able to be "on the go" without ever leaving your chair -- in a form that's good enough that it doesn't feel inferior to being in person.

It's sort of the inverse of the smartphone use case.

Is it there yet? Of course not. But if/when it does get there... that's a much more compelling use case than a smartphone.

This is true but I think this is mostly irrelevant to the topic at hand. If VR was as popular as PS4 then we'd have said "VR took off". It doesn't need to be as popular as smartphones to be called successful but it's arguably not successful yet by many definitions. It certainly hasn't "taken off"
Most gaming accessories never took off. The racing wheel has been available for decades now and never "took off" and yet it never went away either. Racing wheels have a market and will continue to forever.

I predict VR will be slightly larger than the racing wheel market but they will not become super common in the next decade because they require a large amount of space. This doesn't matter at all because even today VR games and hardware are great fun to use.

The usecase I always envisioned was an all-in-one replacement for multi-monitor setup, TV, and essentially all visual media. I also imagined the flexibility to operate a computer in bright sunlight or while laying in bed thanks to a the goggles being sealed and replacing your vision. This is surely only a matter of the technology improving a bit. I believe a redesign of periphals suited to the ergonomics of VR would be required for my particular vision to be achieved. I suppose what I'm talking about is just a HMD but it could be optionally combined with head tracking like the implementations that exist now. I recall many years ago that HMDs where available so theyre nothing new. Why didnt they take off? Too clunky? Unpleasant somehow?