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by SV_BubbleTime 2014 days ago
That program is a Rorschach test for how people’s brains work. It’s either delightfully clunky and you totally get how it’s going to function, or is the biggest piece of shit you’ve ever touched and it is confusing why anyone would recommend it. I am highly skeptical there is much middle ground.
3 comments

Illustrator has a lot of this too despite many different UI decisions. I tend to describe it as “designed for aliens and people who think like aliens”.

Which includes me, it’s been my main art tool for twenty years. I’ve seen a lot of people scream about how terrible it is that it doesn’t work like Photoshop.

So really I think that “a serious vector editor” is just gonna be hard for a lot of people to wrap their heads around.

It's also interesting that the two editors seem to work for different people. I learned with Illustrator many years ago and can still use it decently well, though I rarely do so. At work I've attempted to use Inkscape, not having an Illustrator license, and completely failed every time I try.

You'd think one lightly-used (so no deep muscle memory, etc.) vector graphics program would be much the same as another... nope.

> Illustrator has a lot of this too despite many different UI decisions... I’ve seen a lot of people scream about how terrible it is that it doesn’t work like Photoshop.

Try sK1[0], Scribus[1] & AzPainter[2] ;)

[0] https://sk1project.net/sk1/

[1] https://www.scribus.net/

[2] https://github.com/Symbian9/azpainter

> It’s either delightfully clunky and you totally get how it’s going to function, or is the biggest piece of shit you’ve ever touched and it is confusing why anyone would recommend it.

It is merely a domain-specific program and requires specific training to use effectively.

This is true of Photoshop, GIMP, Inkscape, Illustrator, AutoCAD, Altium, etc.

I taught myself photoshop, GIMP, autocad, solidworks, and Altium, all to reasonable proficiency. Personally couldn’t figure the first thing out with Inkscape.

Another comment nailed it, they made literally alien UI choices.

As someone prone to the same failings I don't think they made alien UI choices, I think they made programmer UI choices where the programmers were struggling to make a reasonable UI choice, like the programmer's initial idea is to just make a text box and write a value but then they realize that is bad so they need to make some sort of interface to do it and they don't really have any taste about how any of the stuff should be laid out but they have looked at other graphical editors of course so they have sort of an idea of what is wanted.

It does not feel designed, it feels laid out by a programmer mimicking some other graphical editor from memory on an ad hoc basis.

Go talk about Vim someplace else