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by nullobject
2007 days ago
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Sure. I wrote the Tecmo and CAVE cores for MiSTer, and it's a long road to a complex core like an arcade game, or in this case, a ray tracer. If you're just starting out, then you've gotta begin with the basics: blinking a few LEDs, etc. From there you can progress to more and more complex circuits as you learn to code in VHDL or Verilog. I'd recommend buying a couple of 2nd hand books on VHDL and/or Verilog to get familiar with the syntax. There are some good free books too: http://freerangefactory.org/pdf/df344hdh4h8kjfh3500ft2/free_... This little book is great if you're interested in how to build video game hardware for FPGA: https://gumroad.com/8bitworkshop#JGZkq I also have a repo of examples I wrote for the DE10 Nano: https://github.com/nullobject/de10-nano-examples |
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