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by theSIRius
2013 days ago
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The whole project feels terribly mismanaged. Even from the character editor it is obvious the game had to be scaled down in the last year to even ship. Considering the amount of crunch, it is heartbreaking it ended like this for every interested party. I find it hard to believe that the launch of the new consoles did not have an effect on the launch date. CD Projekt could have taken the Rockstar approach, release the game on the last gen or PC and Stadia first, then polish and release on the second platform and then finish with the next gen. Releasing on seven or more platforms at the same time would not go well even before covid. |
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Stadia release was probably contractually obligated to happen with the first volley. It was a big bet for Google, they never shut up about how Cyberpunk will come out for Stadia. Based on a few reviews I've read, the Stadia version seems to have turned out OK.
The PS5/SeriesXS versions are coming out in 2021. They don't exist right now. The reason the game runs on PS5/SeriesXS is backwards compatibility. That backwards compatibility didn't exist at the time when GTA5 was released for PS3/Xbox360.
The PS4/XBoxOne versions of Cyberpunk should have definitely been delayed. However I think it's not just the holiday season that is a factor here. It's also that the new generation of consoles already came out. Rockstar managed to get GTA5 out for PS3/Xbox360 a few months before PS4/XBoxOne.
It's clear that the PC version was the focus for CDPR - as it has always been for its games. It would have helped to schedule the PC version for later (like Rockstar scheduled GTA5 for PC - 2 years after PS3/XBox360) so that initially the focus could be on PS4/XBoxOne - it would probably have resulted in better reviews and a way more polished game. However ignoring PC for so long can be a hard pill to swallow for a PC centric developer - and indeed, they chose not to do it. According to the Q&A PC pre-orders made up 59% of their sales, so from a sales perspective delaying PC probably not the best choice either.
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I do wonder how the PS4/XboxOne version of Cyberpunk looked 6 months ago and how much progress has there been. Hard to imagine it being way worse, but if it has been consistently so bad then it's puzzling why there wasn't significant steps taken as the quality of the game on those platforms wasn't changing.