Hacker News new | ask | show | jobs
by curryst 2017 days ago
> Part of why when folks say video games aren't addicting, I ask why CoD put in the prestige system. It keeps hitting you with that dopamine of 'yea, just unlocked something' which constantly throws you back into combat where something else gets unlocked.

It's also part of the competition. It's called "Prestige" because having a lot of those levels is meant to be prestigious. For me, it was closer to an MMR Ranking or KD Ratio. It's less about collecting the icons, and more about getting some form of external validation that you were a better player than other players. Of course, Prestige is a bad indicator that you are a better player than other players, but it allows people who aren't good but have a lot of time to compete on some level.

If this were really about "yea, just unlocked something" I would expect better rewards. I haven't played the new CoDs a lot, but from what I remember, the rewards for prestiging were largely meh, and you get most of them from low levels of prestige. If you hit prestige 99, you've done a lot of prestiges without any unlocks (other than the bars next to your username, which no one ever looks at).

1 comments

Regarding your last point.

There is a psychology behind "obtaining bigger numbers" being a never ending goal. (Aside: I mean, why does Bezos even work anymore?)

And then you have Universal paperclips... a game largely designed around increasing a number - and that's it. No 3D graphics, some bits of text every now and again.

Full game on website:https://www.decisionproblem.com/paperclips/

...and yes. I played it through to the end on a car trip once.