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by RcouF1uZ4gsC 2017 days ago
Fully online, streaming gaming a la Stadia, will be the ultimate in copy and cheat protection. Since you don't have access the the actual code, you won't be able to modify or hack it to either cheat or bypass protection.
2 comments

I understand that this is horrible for unbreakable DRM, but in my case, I only play multiplayer online games (MMOs) - there is nothing to pirate. I'd happily take game streaming in exchange for getting rid of invasive, useless, data-collecting (including clipboard contents, uploading files on disk, etc.) rootkit anticheats starting at boot being "mandatory" to play.
There's another benefit here that I haven't seen yet. Suddenly it becomes potentially reasonable to fully trust "clients". That enables much better anti-latency schemes which, combined with the clients probably being on the same low latency cloud network as each other, could potentially produce some really fantastic results. But you'd probably have to design the game engine around it.