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by Osiris 2021 days ago
The think this supports the OPs argument that we're refining, not inventing. Everything you've said here is about refining, it's not a completely new way to attach materials together.
2 comments

Yeah, probably should have clarified that I intended no comment on the OPs comment about innovation in computer UI. Just wanted to point out that there's actually a surprising amount of evolution in design of the hammer.

Something that seems to be so simple, and has existed for thousands of years, can still be made better. I'm not a professional carpenter, but I've used a hammer a lot to do things like framing, and can confirm that many of these innovations are meaningful in function, not just form.

Going back to the OP though that talked about settling on the WIMP model, you're not really contradicting their point.

If you take a hammer from 1920 and lay it next to the most jazzed up hammer from 2020, they would be recognised as the same tool/having the same general purpose. A carpenter from 1920 wouldn't need to change the way he used a hammer if he picked up the 2020 model, even if the 2020 model might enable new ways of actually using it (or improve old ways of using it).

So while there is evolution and development going on, we're not replacing the hammer metaphor as it were.

The WIMP model has also seen evolution and refinement, but it's still recognisable as the same model. I think the analogy holds.

It may be splitting hairs, but I think certain changes to hammers must qualify as invention, certainly, including the crosshatch innovation, the material science involved for both fiberglass and titanium handles, and the improved weight distribution. It's not clear to me what would be considered a complete reimagining of the hammer, as a hammer is such a broad category of tool. Is a mallet a hammer? When I smack something with the backside of an impact driver, is it a hammer? I sure use wrenches as hammers occasionally.

So, what's the line between inventing and refining?

A slide hammer, a dead blow hammer, a flooring hammer, a nail gun, a staple gun, liquid nails/glue, screws and a screw driver (powered or not), a jackhammer, a power chisel.

If the idea behind a hammer is to use the momentum of a relatively large mass to drive a relatively small mass into a material, then the idea of a piece of steel on a handle is just the simplest thing you can manufacture as admittedly a versatile one but not necessarily the best one. If your task as the user is to join two materials together then hammer and nail won’t necessarily even look like hammer and nail (glue, screws). If the goal is to separate material like you might with a chisel, depending on the material you might not be using a manual hammer but something that looks very different, like a saw, a file, a jackhammer, etc.

What the person who mentioned the evolution of framing hammers is pointing out refinement of the hammer as it is. Creating a tool better suited to the user’s task is closer to what TFA is about.

The marketing terms here are continuous innovation (that doesn't change user behavior) vs discontinuous innovation (that changes user behavior).