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by brennen 2021 days ago
> In one of this paper's experiments, for instance, a computer split a pot of money between itself and a human participant; this person was led to believe the computer was also a human participant. Sometimes the pot was split unevenly, and the human participant was given a chance to take vengeance by reducing the computer's pot without enriching his own. Researchers discovered that participants classified as having higher TIV scores were "strongly associated with behavioral revenge" in this scenario.

In retrospect, dictator game allocation scenarios presented to a pile of undergraduates by way of a screen were probably nonsensical back when I was helping my social science grad student friends implement them as crappy Perl CGI in like 2003. I'm disinclined to expect much better from this one.