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by vvanders
2023 days ago
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The answer for that one is real simple, it was mostly a function of what your first target platform was. Back in that era X360 had the edge by coming out slightly ahead schedule wise so most engines targeted that first and then had a brutal slog to cram things down to the SPUs on the subsequent PS3 port. If you went the other way though your nicely linearized SPU friendly data code fit in-cache on the X360/PC and usually ran remarkably better. |
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Edit: Exceptions being typical DSP realms, such as video/image/sound processing, rendering packages, AI, which are all already targeting GPUs. Note that Final Cut Pro works faster on Intel setups with traditional (non-integrated) GPUs vs M1.