| Very cool, I've been starting to use ARKit from a different angle. Usecase - test out 3d designs of replacement classic car parts I'm manufacturing as a side project. While crude right now, I think this sort of stuff is a game changer - I'm regretting not picking up a lidar enabled 12 pro instead of a 12 now to do better scanning and placement. I guess I'll pick up an ipad pro when it's upgrade time on that front. Here are two quick videos I threw together: https://youtu.be/M8dgrf7GBow https://www.youtube.com/watch?v=7K0-vK2wafA Workflow: - build 2d models in solvespace (https://solvespace.com) - export dxf to fusion 360 - convert dxf to sheet metal - bend sheet metal in fustion360 - export obj from fusion360 - save obj file to icloud drive - open obj file in AR Viewer app (https://apps.apple.com/us/app/ar-viewer-augmented-reality/id...) Sidenote: There still isn't a replacement for physically printing the parts before I have them laser cut out of metal. I 3d print models and test fit pieces as intermediate steps too. Really excited to see ios developers digging into ARKit more, I'm excited to see what else is possible here. |