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by nakedgremlin 2022 days ago
Oh the fond memories. I remember being able to develop immersive multi-touch experiences and prototypes using ActionScript 3; there was a cottage industry of businesses supporting these types of application builds. All this existed before the surge of JavaScript innovation and, of course, the entire modern mobile app ecosystem.
1 comments

(it was the Apple ecosystem that killed flash)
At the time, it was said to be because Flash was using too many cycles to be responsive on the iPhone, but I wonder if it wasn't a sensible security decision too.
Doesn't surprise me Apple chose the laziest solution. Not like their customers care.
It isn't like Apple had the ability to re-architect Flash for their platform. Not supporting Flash on iOS was a huge push towards HTML5 (and native iOS apps).

Steve Jobs, "Thoughts on Flash",2010 https://web.archive.org/web/20170615060422/https://www.apple...

The push towards HTML5 stopped dead in its tracks once streaming audio and video became doable without Flash. There's so much more functionality Flash was capable of, functionality that isn't possible without a nearly expert-level understanding of Javascript.