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by friday99 2018 days ago
Thanks for pointing out the spatial audio. It amazes me all the comments about price but not discussing what features these actually have. Dynamic head tracking for spatial audio could be really amazing and is not cheap to implement. These aren't just some "dumb" headphones with speakers in them. I'm really interested in trying these out on the Xbox X which has Dolby Atmos on a big screen and hearing the sounds move as you look around. Also, imagine silent discos with the DJ streaming in Atmos as you move around. Now if only there was a widely adopted open spatial audio standard instead of Atmos...
3 comments

Dynamic head tracking spacial audio is available today with the Airpods Pro and it is amazing. Watching surround-sound TV with spacial audio enabled is basically indistinguishable from watching TV with a surround sound system and no headphones, to the point where I have to check to make sure the audio is playing through my headphones and not external speakers.

Downside is that it only works with iPhone, iPad and AppleTV 4k. It's such an amazing upgrade over my current setup, though, that I'm planning on upgrading to an AppleTV 4K so that I'm not limited to using spatial audio on just my iPad.

...as far as I'm aware, Spatial Audio does /not/ work on ATV4K. Could you show me where it does?
I was wrong, I was mixing up Spatial Audio with the HomePod Dolby Atmos
I believe you only get special audio with paired to an iOS device which also includes an accelerometer. So basically iPad and iPhone. Any third-party devices don’t get special audio, as far as I’m aware.
Wouldn't that require that music producers start producing music in spatial audio in the first place, no?

And what would their incentive for something like that be?