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by 495636483
2020 days ago
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Would that work for lag? I assume there is some predictive aspects to a fluent gameplay these days. Also for the server to decide which e.g. player someone can see or not, seems quite intense. This seems inadequate to prevent aim assistance too. I mean it's a moot point anyway, since it's probably not too long until bots can play all games better, without additional information or help. |
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And yes its a classic arms race, in the simple example I can connect my bot to the display output and to input as keyboard and mouse / gamepad and you could probably pretty easily get an aimbot that's superhuman.
The solution is not a technical one, just like DRM: https://en.wikipedia.org/wiki/Analog_hole