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by chc
2026 days ago
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Game companies do take a similar approach to what you're describing, but still feel the need to run anticheat. If you ban aimbots based purely on statistics, you'll just encourage cheat developers to change the statistical properties of their aimbots. Cheats are a fairly big business — even detecting them with anticheat software in ring 0 doesn't seem to be a surefire guard against cheating. |
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If it is only as good as a real player than it won’t be invincible and will be equivalent to playing with a few AIs in a multiplayer game - which already happens.
Also, I believe the exact mouse movement will not be the same for a human and an aimbot - so not only statistics can be used to ban players