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by chc 2026 days ago
Game companies do take a similar approach to what you're describing, but still feel the need to run anticheat. If you ban aimbots based purely on statistics, you'll just encourage cheat developers to change the statistical properties of their aimbots. Cheats are a fairly big business — even detecting them with anticheat software in ring 0 doesn't seem to be a surefire guard against cheating.
1 comments

Well, if an aimbot is only statistically as good as a good human player, does it matter anymore whether the player actually plays or a good bot?

If it is only as good as a real player than it won’t be invincible and will be equivalent to playing with a few AIs in a multiplayer game - which already happens.

Also, I believe the exact mouse movement will not be the same for a human and an aimbot - so not only statistics can be used to ban players