|
|
|
|
|
by Cloudef
2026 days ago
|
|
Has worked well ages for games that had replay and spectating capabilities. MMOs are usually slower paced than fps games so in those server-side checks alone are enough. (Most asian mmos are lazy though and just trust the client and hope their shitty anti-cheat keeps cheaters away, of course it doesnt) Games for some reason today want single central server, instead of dedicated servers with user maintained communities is part of the problem. (E.g. cs:go vs older cs) |
|
Especially with team gameplay, players want proper skill based matchmaking. So that they don't have someone on the other team who destroys them. Or someone on their own team that is dead weight.