Hacker News new | ask | show | jobs
by hombre_fatal 2026 days ago
The problem with your idea is that nobody wants to play with cheaters.

Everything that makes the game fun is defeated by a single cheater.

So people are just going to choose between playing with 0 cheaters or go play a different game.

2 comments

Years ago I read about some game service that detected cheating and put cheaters into games with other cheaters. The author said it was pretty effective.
Reminds me of Game Dev Tycoon's clever anti-piracy trick, where they released a "cracked" version of the game on file sharing sites shortly after launch. The "crack" disabled the copy protection but also changed the gameplay so that NPCs would pirate your products in-game and drive you out of (virtual) business.
Good point, I haven't played games much since the late 90s and I'm returning to gaming only now (partially thanks to Proton), so my experience with multi-player is based mostly on modem or LAN parties with friends, where the social aspect helped to prevent cheating. I guess it's very different now when you can play with random people on the other side of the world.