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by viraptor 2017 days ago
Not sure if you've seen crosscode, but they released on steam and other platforms with impactjs and they're doing very well. (Not quite electron, but still html tech) If it runs well, who cares about the tech :-) People seem to complain about electron in tools and background apps. If it's the main/fullscreen app, it shouldn't be a problem.
3 comments

Never in my life would I have expected crosscode to be anything like HTML/JS based. That’s one of the most fluent games I’ve played.
It took a lot of work to make it performant on something like a switch. In the end I'm not sure if it's quite HTML/JS based anymore. I can't find the tech talk video where the porting guy goes into all his work to make it work on a switch.

Save yourself some hassle, just make your game with gamemaker, UE4 or unity if you have any ambitions of going cross platform in the vague future unless it's really simple point and click slow paced strategy games, a dating sim / story game or similar.

It runs on top of a multimedia library called Kha while running on consoles (https://github.com/Kode/Kha).

Here's the talk you're (probably) talking about: https://www.youtube.com/watch?v=KfBzlzvt8RU

Eh, I loved it but for a 2D game I had an awful lot of slowdowns on my gaming laptop (https://www.newegg.com/matte-black-with-gold-diamond-cut-msi...)
Don't know if that's the best analogy. Most Electron application's performances are "good enough"; there's still room for improvement, but it's not as important as performance in video games.
Crosscode ran badly when I tried it.
There's some issue with the build of nodejs they're using on macs, but otherwise it should be quite good. No issues across multiple machines I've played on. May be something specific to yours?