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by invokestatic 2017 days ago
I’m not going to comment on the specifics of what we do besides what I’ve already said. I will say that I’m really pushing to change the perception that all anti-cheats are bad and are user-hostile. I’m trying to build a product that shows that anti-cheats can actually respect user privacy and provide a positive player experience. And I’m trying to do it by better engineering.

Vanguard I believe would intentionally bluescreen you if it detected you’ve disabled PatchGuard. They had very good reasoning to do so, but I wouldn’t do something like that since I believe it’s user-hostile. Battleye I believe actually doesn’t use TLS last time I checked, using some sort of home brewed XOR cipher which is a bit scary. And of course remoting into computers is unacceptable under any circumstance.

1 comments

I appreciate that you are trying to do this with respect and hope you succeed.

I've done both sides (largely MMO-stuff as a kid), and for me, I'm done dealing with all this invasive garbage, and just spin up a fresh EC2 GPU instance when I want to play something, and simply don't play the games that choose to disrespect and abuse players to the point of not even allowing GPU passthrough (I can somewhat understand banning emulated GPUs; have dealt with people farming referral accounts a hundred at a time each queuing for games at <5 FPS).