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by kllrnohj
2030 days ago
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That's not true at all. Fonts & other vector-based graphics scale to any resolution just fine. The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism because their UI toolkit is pixel-based. That's a flaw in their toolkit, not an inherent technical constraint. Combined with then Apple scaling it yet again after it's rendered. Other platforms are not nearly as badly designed. |
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Apple-ism? Please. Most plarforms and GUI libs are pixel based, and we always have photos to see and other such bitmap assets.