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by jsmith45
2027 days ago
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Since the latch is only used as a component of the flip-flip and edge sensitive logic does not care about glitches except on the clock line or any asynchronous set/resets (which are not used in this design) I find that rather unimportant. Especially because the d-flipflops found in standard cell libraries are frequently implemented as what amounts to two muxes and some inverters. For a design that uses latches as stand-alone components the glitch considerations become a lot more important. |
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I didn't go through the entire game, so its entirely possible that it would not affect this particular "design". But as its far more educational than practical, I think its still worth mentioning.
> Especially because the d-flipflops found in standard cell libraries are frequently implemented as what amounts to two muxes and some inverters.
I'm curious where you've seen that implementation because I've never seen anything like that. Most of what I've seen uses two tri-state inverter latches.