|
|
|
|
|
by wslh
2024 days ago
|
|
> But wrapping their head around algebra and trigonometry and making them conceptually "think" about them was extremely hard. You should abstract these concepts in some way. For example, when you are moving an object in 3D you don't need to spend time projecting 3D objects into a 2D display using linear algebra. You just set the x,y,z coordinates and the engine does the hard work. |
|
but setting x,y,z coordinates so that they do the kind of motion that you want is exactly where you need linear algebra.
Say you want to make a ball move in a spiral motion, how do you do that, from code, without students understanding algebra and basic operations like "translation on a plane" ?