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by throwaway34241
2028 days ago
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I’ve never been able to understand their VR approach. They actually brought ~$500 mobile VR daydream headsets to market (with their HW partners) with cameras doing inside-out positional tracking but no tracked controllers. Everyone I talked to in the VR scene at the time (at conferences etc) that had tried some HW knew 3D input was critical for UX and the near term future and this was a dead end. But Google puts a ton of effort into launching an obviously not-yet-viable product, then after doing the most technically difficult part doesn’t follow through on the last step and lets FB eat their lunch. I could understand putting in less effort, or more effort, but failing the way they did was mind boggling and just seems like lack of a strategy on the management level. |
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