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by Plutoberth
2026 days ago
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We're talking about different security models. Whereas anti-cheat companies seek to prevent code execution or introspection in a certain context (the game) by a user that already has full privileges over the machine, other mitigations seek to prevent privilege escalation or initial access. For example (simplification), a remote exploit that relies on a specific address to work would now have to find an additional information leak. Similarly, code running in usermode cannot simply* know the addresses of objects in the kernel. * In practice this isn't really true, and there are many ways to bypass KASLR |
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