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by kore
5520 days ago
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As someone planning to build some iOS games as a side project, I really appreciate this info. Some questions for you: Have you considered offering your game for free for a limited time to get your game out there, so it can hopefully find some more coverage? If so, what made you decide to keep it a paid app? Did you consider any other game dev tools, such as Unity? Did you reach out at all to any mobile gaming sites or blogs to try to get coverage for your game? If so, did you have any luck? |
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I briefly looked at Unity and thought it looked great but more suited to 3d games. I thought I could move faster with cocos2d but I can't comment on how true that is.
BTW I decided on 2d for two reasons: 1. it's easier to develop 2. I haven't found any 3d games I like!
I also hit up a whole bunch of forums, emailed a stack of review sites, most of which didn't reply, or they were charging for reviews. I got that one review I linked to which was great. I'm most definitely not a marketing guru!