|
|
|
|
|
by sushshshsh
2031 days ago
|
|
Insert obligatory reference to the fast inverse square root calculation which, thanks to its ability to more quickly generate (1/x) by using a bit shift with a magic number 0x5F3759DF, allowed performant lighting calculations for use in games. This number was known for this purpose for long before Quake (shout out SGI), but was popularized for the first time there |
|