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by anonymoushn
2029 days ago
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I was excited for Unity's input system rewrite and hoped that it would allow games to put input events on the wire to the opponent/server as soon as they were received, independently of the game loop. I asked the developer about it and he said "no, it only does part of what you want, and input events for some devices are still processed on the main thread anyway." So it seems like I have to wait decades for Unity to catch up with the kind of thing one can hack into love2d in an afternoon. |
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