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by navaati
2035 days ago
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> [1] - I think they got around to mitigating this eventually. Yes, as far as I know nowadays KSP works by inversing the point of reference, that is, your spaceship does not move and sits at (0,0,0) at all times, it's the whole solar system that moves around you. Of course, functionnally it does not make a difference, and it solves the problem ;) EDIT: ah, interesting that you have another theory, now I wonder :) |
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I can imagine KSP going with what you described, because in that game, things you aren't actively controlling and that aren't in "physics range" (2.5 kilometers IIRC) are either treated as stationary or on-rails (i.e. they're in orbit, and their positions are computed with a closed-form equation); anything that's neither stationary nor in orbit will be deleted once it leaves the physics range. This way, there is no physics simulation to be done on things you don't control or aren't withing few kilometers of, so centering the coordinate system at your active vessel would be a very good approach.